Evidence state
Confirmed by official sourcesConfirmed now
- The graveyard remains a central management system.
- Production can be automated with machinery and zombie workers.
- The Town is reclaimed district by district.
- Combat includes an undead army, fortifications, weapons, and armor.
Launch check
- The first unlock order and tutorial path.
- Exact stamina, inventory, time, and production constraints.
- Which choices are reversible and which create meaningful opportunity costs.
A confirmed system does not make its numbers confirmed.
FIELD DECISION / 01
What to do with this information
- Choose a platform and check requirements now.
- Learn the system map, but do not copy a pre-launch build order.
- Bookmark the automation and Town pages for launch-day verification.
LEDGER NOTE / 02
Think in linked systems
Official material repeatedly connects systems that look separate at first glance. Town prosperity affects markets and corpse flow. Corpses support the graveyard and zombie pipeline. Zombies can operate workshops and underground machines, then fill combat roles. That means a good first-day decision will be judged by more than one meter.
LEDGER NOTE / 03
A conservative first session
Read tutorials, inspect every unlocked Tech Tree branch, and record what a construction or restoration choice says before committing resources. Early guides should describe observed consequences, not turn one successful playthrough into a universal best route.
