Evidence state
Confirmed by official sourcesConfirmed now
- Zombie workers return for quarrying, farming, and alchemy.
- Zombies can use ordinary workbenches.
- Underground factories contain semi-automatic machines that zombies can operate.
- Individual specialization is part of the workforce system.
Launch check
- Throughput, travel time, station limits, and fuel or upkeep.
- Exact unlock conditions for machines and underground space.
- Whether input or output storage becomes the main bottleneck.
The live build must establish where manual work remains.
FIELD DECISION / 01
What to do with this information
- Map the job before choosing the worker.
- Watch the full input-to-output chain after changing one station.
- Use the role planner to record a goal without pretending it has a verified efficiency score.
LEDGER NOTE / 02
What “semi-automatic” tells us
The developer deliberately describes underground machines as semi-automatic. That wording is a warning against promising a fully hands-off factory. Players should expect at least one dependency—materials, collection, power, staffing, or routing—to require attention until the live build proves otherwise.
LEDGER NOTE / 03
How we will test a chain
At launch, each production chain needs a station name, verified inputs and outputs, worker requirement, buffer behavior, observed duration, and build version. Only after several comparable observations should a calculator present a rate or recommendation.
