Evidence state
System confirmed · details need launch verificationConfirmed now
- A Tech Tree interface exists.
- Official screenshots show a Building category and branching nodes.
- Graveyard modules unlock through Tech Tree progression.
- Nodes can unlock construction concepts and station-related capabilities.
Launch check
- All tabs, nodes, costs, dependencies, and progression currencies.
- Whether screenshot labels remain unchanged at release.
- Quest or location gates outside the tree.
01Tombs→
02Benches→
03Columbaries→
04Monuments→
05Graves
Footprints, costs, and prerequisites await the release build.
FIELD DECISION / 01
What to do with this information
- Use the screenshot to learn interface shape, not an optimal path.
- Capture nodes systematically by branch at launch.
- Link each verified node to the entity or system it unlocks.
LEDGER NOTE / 02
Why the node database is closed
A partial screenshot cannot show every prerequisite, cost, or later balance change. Publishing it as a complete tree would create false confidence. The launch strike packet instead defines a capture order that produces a connected, build-labelled graph.
