Research board · preview · Verified Sep 4, 2026

Graveyard Keeper 2 Tech Tree

Official screenshots show a multi-tab Tech Tree with Building nodes, while the Town devlog confirms that graveyard modules unlock through the Tech Tree. Preview nodes demonstrate branching, but their names, costs, and connections can change before launch and will not be treated as final records.

Priority ASource-backedPre-release baseline
Official Graveyard Keeper 2 screenshot showing the graveyard keeper 2 building tech tree
The official Building Tech Tree screenshot proves the interface and branching model while remaining preview evidence.Official source ↗

Evidence state

System confirmed · details need launch verification

Confirmed now

  • A Tech Tree interface exists.
  • Official screenshots show a Building category and branching nodes.
  • Graveyard modules unlock through Tech Tree progression.
  • Nodes can unlock construction concepts and station-related capabilities.

Launch check

  • All tabs, nodes, costs, dependencies, and progression currencies.
  • Whether screenshot labels remain unchanged at release.
  • Quest or location gates outside the tree.
Officially named categoriesGraveyard module families
01Tombs
02Benches
03Columbaries
04Monuments
05Graves

Footprints, costs, and prerequisites await the release build.

FIELD DECISION / 01

What to do with this information

  1. Use the screenshot to learn interface shape, not an optimal path.
  2. Capture nodes systematically by branch at launch.
  3. Link each verified node to the entity or system it unlocks.

LEDGER NOTE / 02

Why the node database is closed

A partial screenshot cannot show every prerequisite, cost, or later balance change. Publishing it as a complete tree would create false confidence. The launch strike packet instead defines a capture order that produces a connected, build-labelled graph.