Player-reported evidence: reproduce these steps on your platform and demo build. They are not publisher promises or universal results.
DIRECT ANSWER
In the demo, player-recorded routes improve graveyard rating by avoiding poor corpse outcomes and repairing or replacing damaged grave fixtures such as signs and fences. Use the visible rating before and after each change; do not rely on an original-game formula.
Evidence state
Player reportedConfirmed now
- The graveyard and corpse-management loop are present.
- Player footage shows rating changes around burial and fixture repair/replacement.
- Exact sequel formulas are not published.
Launch check
- Point values by corpse skull, grave, sign, fence, decoration, and module.
- Penalties, caps, prerequisites, and church relationships in 1.0.
FIELD DECISION / 01
Steps to follow
- Record the current ratingTake a before value so one repair or burial can be evaluated independently.
- Inspect the corpseUse the demo’s autopsy information and avoid assuming the original game’s skull math is identical.
- Repair or replace broken fixturesPlayer guides show damaged signs and fences as early rating levers; compare the visible result after each change.
- Recheck the totalIf the rating does not move, verify the object condition, placement, objective, and whether another penalty remains.
WHY THIS WORKS
Why this route is reliable
A before/after test isolates the contribution of a fixture or burial and creates evidence for the sequel instead of copying a formula from Graveyard Keeper 1.
IF IT DOES NOT WORK
Failure states and fixes
| Symptom | Check | Next move |
|---|---|---|
| A repaired grave does not improve the total. | Inspect corpse state, every fixture, and whether the object is actually repaired or replaced. | Change one remaining negative condition and compare again. |
| A guide’s numeric formula disagrees. | Identify whether it refers to GK1 or a different build. | Use the visible demo total and record the current build; wait for a reproduced formula. |
LEDGER NOTE / 02
Early improvement pattern
Recent player videos show repairs, wooden signs/fences, and corpse preparation in the opening graveyard loop. They are evidence of usable levers, not proof of every point value.
LEDGER NOTE / 03
Full-build verification
The launch pass will compare corpse states, each early fixture, placement, grave quality, negative markers, modules, and any church threshold against a named build.
