Evidence state
Confirmed by official sourcesConfirmed now
- The graveyard remains a managed space near the Keeper’s base.
- Town size affects corpse volume.
- Town prosperity and supply are linked to corpse skull quality.
- New Tech Tree modules create spaces for multiple graveyard object families.
Launch check
- Rating formulas, corpse timing, and transport behavior.
- Module footprints, costs, prerequisites, and adjacency effects.
- Exact embalming and body-part systems in the sequel.
Exact thresholds and timing remain a launch check.
FIELD DECISION / 01
What to do with this information
- Keep space flexible until module footprints are verified.
- Watch how Town restoration changes workload.
- Separate aesthetic decoration from any measured graveyard effect.
LEDGER NOTE / 02
The graveyard is downstream
Town restoration can increase both opportunity and pressure. More citizens and greater prosperity can improve the incoming corpse stream, but volume also means more work. This makes automation and layout decisions part of graveyard planning rather than separate minigames.
LEDGER NOTE / 03
What returning players should unlearn
The original game is useful vocabulary, not a valid spreadsheet for the sequel. Familiar skull colors and grave objects do not prove identical formulas, recipes, or thresholds. Every exact value needs the release build.
