Evidence state
Confirmed by official sourcesConfirmed now
- Restoration proceeds district by district.
- Multiple buildings or businesses can be available to restore.
- Building choices affect markets and purchasable resources.
- Town growth increases corpse flow; prosperity influences corpse quality.
Launch check
- District names, order, costs, and gating quests.
- The exact effect of each restored building.
- Whether choices exclude, delay, or merely reorder other options.
Order illustrates the relationship, not a verified optimal sequence.
FIELD DECISION / 01
What to do with this information
- Choose the player goal before judging a restoration.
- Observe market inventory and corpse flow after each material change.
- Use the planner as a test plan, not an optimal-order generator.
LEDGER NOTE / 02
Five valid restoration goals
Housing, commerce, infrastructure, supply access, and graveyard pressure are all confirmed relationships worth watching. They may point to different choices. The right early restoration can therefore depend on the player’s current constraint rather than a single universal tier list.
LEDGER NOTE / 03
Measure consequences, not vibes
When the release build arrives, record the prompt, cost, visible unlocks, market changes, follow-up quests, and any delayed effects. Town advice should cite this observation chain so another player can reproduce it.
