Municipal works ledger · Verified Sep 4, 2026

Town Restoration Guide

The Town is reclaimed district by district. After an area is secured, players can restore homes, cafés, shops, and infrastructure. Those choices create markets and access to products or resources, while a larger and more prosperous Town also sends more—and potentially better—corpses to the graveyard.

Priority SSource-backedPre-release baseline
Official Graveyard Keeper 2 developer-log media showing district restoration choices inside the town
Official Town developer-log media illustrates the restoration decision layer.Official source ↗

Evidence state

Confirmed by official sources

Confirmed now

  • Restoration proceeds district by district.
  • Multiple buildings or businesses can be available to restore.
  • Building choices affect markets and purchasable resources.
  • Town growth increases corpse flow; prosperity influences corpse quality.

Launch check

  • District names, order, costs, and gating quests.
  • The exact effect of each restored building.
  • Whether choices exclude, delay, or merely reorder other options.
Confirmed relationship mapTown profit loop
01Restore district
02Open market
03Supply production
04Grow prosperity
05Change corpse flow

Order illustrates the relationship, not a verified optimal sequence.

FIELD DECISION / 01

What to do with this information

  1. Choose the player goal before judging a restoration.
  2. Observe market inventory and corpse flow after each material change.
  3. Use the planner as a test plan, not an optimal-order generator.

LEDGER NOTE / 02

Five valid restoration goals

Housing, commerce, infrastructure, supply access, and graveyard pressure are all confirmed relationships worth watching. They may point to different choices. The right early restoration can therefore depend on the player’s current constraint rather than a single universal tier list.

LEDGER NOTE / 03

Measure consequences, not vibes

When the release build arrives, record the prompt, cost, visible unlocks, market changes, follow-up quests, and any delayed effects. Town advice should cite this observation chain so another player can reproduce it.