Evidence state
System confirmed · details need launch verificationConfirmed now
- Modules unlock through the Tech Tree.
- They can be placed at graveyards.
- Confirmed object families include tombs, benches, columbaries, monuments, and graves.
- New grave designs and decorations are planned.
Launch check
- All module names and variants.
- Grid footprint, placement rules, capacity, effects, and costs.
- Which Tech Tree nodes unlock each module.
Footprints, costs, and prerequisites await the release build.
FIELD DECISION / 01
What to do with this information
- Preserve open ground before assuming a footprint.
- Compare module purpose before spending resources.
- Record both practical and decorative effects separately.
LEDGER NOTE / 02
Family map, not item database
Pre-release material establishes the kinds of spaces players can build. It does not establish a complete list of modules or the objects inside each one. This page therefore teaches the information architecture we will fill, without manufacturing catalog rows.
LEDGER NOTE / 03
Launch capture order
For each module we will capture the Tech Tree node, visible description, footprint, legal placement area, construction ingredients, capacity, resulting objects, and build version. A module enters the database only when that record is complete enough to help.
