Evidence state
System confirmed · details need launch verificationConfirmed now
- Individual zombies progress skills.
- Different jobs require specialization.
- More corrupted zombies can develop better skills according to the developer log.
- Corruption uses the red-skull language familiar from the first game.
Launch check
- Skill names, ranks, caps, and job-specific effects.
- The exact relationship between red skulls and skill potential.
- Respec, retraining, failure, and transfer rules.
No efficiency values or skill thresholds are implied.
FIELD DECISION / 01
What to do with this information
- Record a worker’s starting state before training.
- Change one variable at a time when testing corruption and skills.
- Do not destroy a useful corpse chasing an unverified threshold.
LEDGER NOTE / 02
Why exact numbers wait
A developer statement can prove a relationship without proving its formula. “More corrupted” establishes direction; it does not establish breakpoints, linear scaling, or an upper cap. This page will publish numbers only when they can be reproduced in a named build.
LEDGER NOTE / 03
A useful launch test
Compare workers with different visible corruption states on the same role, at the same progression point, with the same equipment. Capture the skill panel before and after a consistent task. This creates evidence for a guide without turning one anecdote into a universal rule.
