Defense works docket · Verified Sep 4, 2026

Fortifications & Town Defense

Official copy confirms towers and fortifications as part of defending The Town against hostile undead. Screenshots show fixed defensive structures in combat spaces, but they cannot prove range, damage, coverage rules, upgrade paths, or the best placement.

Priority ASource-backedPre-release baseline
Official Graveyard Keeper 2 developer-log media showing worker zombies contrasted with hostile town zombies
Official developer-log media separates hostile zombies from the Keeper’s possession-free workers.Official source ↗

Evidence state

System confirmed · details need launch verification

Confirmed now

  • The Town can be fortified against the undead.
  • Towers and other fortifications are buildable.
  • Defense operates alongside the Keeper and army.
  • Restoring districts is tied to defeating the threat.

Launch check

  • Structure catalog, costs, statistics, and upgrades.
  • Placement zones, targeting, repair, and failure rules.
  • Whether defenses persist between encounters.
Evidence-safe readiness modelCombat preparation flow
01Craft supplies
02Arm troops
03Build defenses
04Fight hostile undead
05Secure district

No damage, armor, or formation values are assumed.

FIELD DECISION / 01

What to do with this information

  1. Observe the lane or space a structure actually controls.
  2. Record materials and repair needs after combat.
  3. Avoid pre-launch placement maps and best-tower claims.

LEDGER NOTE / 02

A verification-first defense guide

At launch, one defense record needs more than a screenshot: name, description, placement rule, construction cost, range or targeting evidence, upgrade path, repair behavior, and the encounter where it was tested.