Feature registry · filterable · Verified Sep 4, 2026

Confirmed Graveyard Keeper 2 Features

The sequel combines graveyard management, resource gathering, machinery, zombie automation, Town restoration, undead army combat, crafting, fortifications, quests, and a fully 3D world. This overview links each confirmed pillar to a deeper page and keeps implementation details in a separate launch-check column.

Priority ASource-backedPre-release baseline
Official Graveyard Keeper 2 website artwork showing the official fairy character artwork
Official website character art keeps the feature registry connected to the game’s visual identity.Official source ↗

Evidence state

Confirmed by official sources

Confirmed now

  • Graveyard management and resource harvesting.
  • Machinery, ordinary workbenches, and underground production.
  • Town districts, homes, cafés, shops, infrastructure, and markets.
  • Undead army combat, towers, fortifications, weapons, and armor.
  • 3D rendering with dynamic environmental work.

Launch check

  • Exact limits, costs, progression order, and formulas.
  • Features not mentioned by any current first-party source.
  • Balance and UI changes between preview media and release.
Publication gatePre-release certainty matrix
01Official claim
02Source recorded
03System confirmed
04Values withheld
05Live-build test

A confirmed system does not make its numbers confirmed.

FIELD DECISION / 01

What to do with this information

  1. Use the feature tracker to audit confidence and source.
  2. Open a system guide for practical preparation.
  3. Treat absence from this list as unconfirmed, not automatically impossible.

LEDGER NOTE / 02

Feature versus implementation

Official copy can confirm that a system exists while leaving its rules unknown. This registry deliberately splits the two so “combat exists” never silently becomes “this weapon has the best damage.”