DIRECT ANSWER
Plan for about 3–4 hours. That is the official Steam estimate for reaching the demo’s endpoint around the introduction of The Town. It is not a hard time limit, and a careful or exploratory playthrough can take longer.
Evidence state
OfficialConfirmed now
- Official estimate: around 3–4 hours.
- Scope: beginning through The Town introduction.
- Save carries into the full game.
Launch check
- Whether the demo remains unchanged after Sep 22.
- Exact endpoint wording by platform and build.
FIELD DECISION / 01
Steps to follow
- Budget one long session or two short onesThe official estimate supports either approach; the demo save allows normal continuation.
- Use progress, not the clockTreat The Town introduction as the scope marker rather than trying to finish at exactly four hours.
- Keep optional work optionalExploration, graveyard improvement, and system testing add time but can make the transferred save more useful.
WHY THIS WORKS
Why this route is reliable
The answer uses the publisher’s own estimate and endpoint, then explains normal variance without turning a single completion time into a universal benchmark.
IF IT DOES NOT WORK
Failure states and fixes
| Symptom | Check | Next move |
|---|---|---|
| The demo ends before every visible objective is complete. | Compare the objective with the official endpoint. | Treat full-game dependencies as launch pending. |
| A run exceeds four hours. | Count optional exploration, reading, and experimentation. | Continue normally; 3–4 hours is an estimate, not a limit. |
LEDGER NOTE / 02
Why times differ
Dialogue speed, familiarity with the first game, route choices, graveyard repair, crafting experiments, platform controls, and technical troubleshooting all change the clock. The estimate describes typical scope, not a speedrun standard.
LEDGER NOTE / 03
What happens after the endpoint
The full game continues on Sep 22, and the official transfer promise means time spent building a clean demo save is intended to remain useful.
